Mod Pack - Release 2


This release comes partway through me doing some big changes, but I feel compelled to get something out in order to fix the Downtime not properly training stomach problem. There have been some wide-spanning edits, and there's bound to have been other bugs and errors introduced from them that I haven't had time to find, so it's a trade-off, but one I'm willing to make (plus that means I get to make you lot do the testing to find them for me! >:D).

If using saves from older versions, you will get errors unless you use the "Update Mods" option in "Game fixes"! I've added a note on the main page about what to do, and what you can do if you run into problems.

Changelog

Downtime

  • Fixed stomach training not increasing stomach size... oops.

Fixes and Edits

  • Devour options - Added options to change when the "Devour" option shows up in combat. You can set it always show (as happens in the base Twine version), only show if you could stomach the enemy with an empty stomach (like in the Flash version), or only show if you could handle the enemy at your current level of fullness.
  • Genders changes - Fixed NPCs (i.e. not random ones) can now have their genders changed via a new option, similarly to how random NPC genders can be altered. Additionally fixed a few enemy narrations that weren't correctly adapting to their gender, however there may be more. Lots of minor edits were made around the place to make these changes possible, so there may be errors in random places!
  • Modding support setup - Started work on rearranging how the game's set up to make it easier for others to add in mods in ways that minimise the number of edits they need to make to main passages. Because I've rushed out this release, this in such early stages that there's not really anything usable at the moment. The current efforts are going towards making it easier to introduce species mods, and edit existing NPCs.
  • New species - Added Elephants, Lizards, and Ducks as part of the NPC and species changes, as there are already NPCs of these species. More will inevitably come when I get around to adding in the rest of the missing ones.
  • Removed autofocus -  The autofocus for the numberboxes I added for multi buy/sell/consume is a bit annoying on mobile, so I removed the autofocus.
  • Base game fixes - Fixed cheese boss fight not defeating you after reducing your stats to 0 (something was missing - either the check to prevent it lowering your stats to 0, or the check to trigger the defeat, and I just made a guess :P), fixed being locked into the same wizard's tower reward if the last event you played was the wizard's tower reward scene, random other minor fixes.

Files

Modpack - Release 2 - Local Download.zip 5 MB
Aug 16, 2023
Modpack - Release 2.zip 5 MB
Aug 16, 2023

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